> im here talking about arcade models and you guys are worried about my spelling.can > anyone answer the real question or are you scared of it.
Have you even tried yet?
If you can find pics or technical drawings of views from at least 1 side (maybe 2), and the front - you can use these as a reference.
Import the pic/drawing into your 3D drawing program. You may want to consider the scale.. eh... I'll just leave that for you to figure out. Because when you get into making other models - they may not match up with the others you've made. So...
Trace the outline of one side, and you may need to thicken or extrude it to a certain thickness. Then rotate/turn this to where it's vertical.
Then proceed to make the front, top, inside panels, etc. These should be square/rectangular. Extrude and rotate all -in turn- and position them to their appropriate places.
If/When you have everything in place - you should be able to use some pics or artwork to apply as a skin/bitmap to the 3D faces.
Is this what you were wanting?
eta: A little tip. Anytime you have some symmetry in an object - try to just make half of it - then mirror or copy the objects needed.
Edit2: I know I gave you a general walkthrough, but certain details (like creating a 3D face or plain) would depend on the 3D modeling program.