> Walking sound is mixed in via 22k resistors and the other sounds are mixed in via >= > 100k. That's at the origin. > > There are quite a number of threads on this site around discrete sound. What we need > as a proof are recordings taken directly from the audio output. Not from a > microphone.
And the R/C values were all confirmed from a real board. Some values said one thing on the schematic, something different silkscreened on the pcb, and the actual resistor used was a completely different value. We used the actual resistor used.
BTW, let's not forget couriersud. He implemented mario, dkong and others. I just helped him optimize these for speed and confirmed all R/C values.
The 141u1 fixes have no effect other then fixing the broken sounds due to a 1 line misplacement of code
Do not p-mail me for help compiling my updates, ask on the board.
Do not request sound for your favorite game. I work on whatever, when I get around to it.
If you have schematics for discrete sound games not easily found on the net, I would be interested.
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