> I don't want to discourage you from dumping games but unless there is some policy > change in MAME for newer PC game to make them just use the CPU in people's PC on them > directly like running a regular PC game instead of emulating the original game's CPU > like every current game in MAME is done then this will never run in MAME in our > lifetime. A "powerful" system in MAME is Naomi, it ran at 200 Mhz originally and is > dog slow on high end computers in emulation. That P4 system was probably ~2.5 Ghz.
I hear things like "this will never run in MAME in our lifetime" a lot, so allow me to chime in that I completely disagree. We have not even come close to the theoretical potential of matter to perform computation. The exponential growth of computer speed has continued unabated for as long as computers have existed, and there are plenty of technologies in development that should allow that trend to continue for at least the next couple of decades--carbon-based transistors from nanotubes or graphene, memristors, on-chip laser communication, quantum computing. Hell, even today Arbee's getting 150% in Gauntlet Legends, a 200MHz game, on his Sandy Bridge processor.
So, since we're making bold predictions, let me go out on a limb and predict that 20 years from now, no video game that currently exists will be unplayable in emulation due to processor speed. (Some could certainly be unplayable due to incomplete emulation, however.) Someone be sure to remind me in 2031.
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