> Even more importantly, the ADPCM decoding has never been right on the BSMT2000. Now > it will be perfect. I don't think any of the arcade games used it, but the pinball > games certainly did.
Yup, the pinballs always sounded not-quite-right in M1 and PinMAME. This will help a lot (well, maybe not PinMAME since they're stuck on 0.84 or whatever).
|