> > Does the current (0.141) BSMT2000 emulation have any known bugs? I can only compare > > to my Battletoads PCB and MAME sounds already perfect... i guess other games might > > use unemulated functions of course. > > I'm not an expert, but this is R. Belmont's response to a question about the BSMT2000 > and another sound chip on the MAMEworld boards awhile back: > > "Both of these chips run internal programs that do the actual sound mixing, so > emulating them will give the correct original PCB sound... BSMT2000 has a number of > corner cases that may not be right." - R. Belmont
Even more importantly, the ADPCM decoding has never been right on the BSMT2000. Now it will be perfect. I don't think any of the arcade games used it, but the pinball games certainly did.
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