> Does the current (0.141) BSMT2000 emulation have any known bugs? I can only compare > to my Battletoads PCB and MAME sounds already perfect... i guess other games might > use unemulated functions of course.
I'm not an expert, but this is R. Belmont's response to a question about the BSMT2000 and another sound chip on the MAMEworld boards awhile back:
"Both of these chips run internal programs that do the actual sound mixing, so emulating them will give the correct original PCB sound... BSMT2000 has a number of corner cases that may not be right." - R. Belmont