What differentiates a good user interface from a bad one, in your opinion?
The initial version of Supermodel (note the capitalization, by the way) will be command line driven. I would like subsequent versions to have a UI. I'd like to make the user experience pleasant, forgiving, and simple, and am rather curious as to what end-users are interested in.
The usual disclaimers apply, by the way: no guarantees of anything
Bart
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