> > Long story short - Sega opted for re-write using Chinese developers as opposed to > use > > emulators - why?? Because Sega wants to give work to China instead of Europeans.. > > Unfortunately, they didn't manage to reproduce the original gameplay. Is it due to > mechanical differences then? :-/ > > Sega invested in a Chinese dev studio lately. They try to maximize their investment I > guess. Maybe it's the same people who developed Golden Gun and that Sega Racing > Classic was a test for them. Plus Chinese workers are cheaper than Europeans. > > The good thing about Japanese manufacturers opening to the rest of Asia market wise > is that more games are getting translated into English. For example, the English > version of Initial D 6 was location tested at the same time in Tokyo (Japanese > version) and Hong Kong (English version). Hopefully this will encourage import of > such titles...
When I played this at the EAG, I thought it played like a sack of spuds - it was nothing like the original handling wise - to me it felt like it was a single servo for the feedback.
However I got the manual and it is using the same feedback system as the original Daytona (particle/clutch motor) - so maybe the UK version has a single servo motor, and the Japan is more like the original. The feedback board is also an emulation of the original daytona feedback board.
Either way the game is not a patch on the original..
Chinese developers are cheaper than Europeans for sure, but the games from China and Taiwan are not good.
Crazy Speed - People actually laughed at this - I like how they bootlegged the Sega gullbox seat from M3 racers.
Golden Gun - well I didn't hear any good report on this - it is the HOTD4 code pretty much recycled, even re-use some of the original textures and one of the enemies is the same. 2Spicy guns painted gold is cheap also..
I alot of the newer lindbergh games where out-sourced projects - Rambo was done by Polygon Magic (same company behind Maximum Tune for Namco), Hummer (I believe this was done in part by some Korean team), but down as SegaNS developed. Obviously it is hard to tell who does what as there is no AM teams.