DMala |
Sleep is overrated
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Reged: 05/09/05
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Posts: 3989
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Loc: Waltham, MA
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Re: I dont get it [nt]
12/14/10 08:08 PM
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> > It is a matter of timing. If pacman occupies a grid square next to a ghost, and in > > the next 1/60th of a second they trade grid squares (pass through each other ), the > > program will not register a collision. > > > I found this fascinating when I first learned it. > Just the math behind pac/mspac is fun... > the methods of movement for each ghost, for instance. > But yeah, you still have to be pixel-perfect in > timing to pass through a ghost.
What I don't get is how you develop patterns like these. Is it really just trial and error, or do you figure out and predict ghost behavior based on their algorithms? I can't even comprehend what kind of patience it would take either way, especially for a high level like this.
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