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DMala
Sleep is overrated
Reged: 05/09/05
Posts: 3989
Loc: Waltham, MA
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Re: I dont get it [nt]
12/14/10 08:08 PM


> > It is a matter of timing. If pacman occupies a grid square next to a ghost, and in
> > the next 1/60th of a second they trade grid squares (pass through each other ), the
> > program will not register a collision.
>
>
> I found this fascinating when I first learned it.
> Just the math behind pac/mspac is fun...
> the methods of movement for each ghost, for instance.
> But yeah, you still have to be pixel-perfect in
> timing to pass through a ghost.

What I don't get is how you develop patterns like these. Is it really just trial and error, or do you figure out and predict ghost behavior based on their algorithms? I can't even comprehend what kind of patience it would take either way, especially for a high level like this.







Entire thread
Subject Posted by Posted on
* Pacman pattern with 4 booeys Phantom DJ 12/14/10 09:50 AM
. * I dont get it [nt] Tomu Breidah  12/14/10 10:45 AM
. * Re: I dont get it [nt] GatKongModerator  12/14/10 05:18 PM
. * Re: I dont get it [nt] yaggy  12/14/10 06:22 PM
. * Re: I dont get it [nt] DMala  12/14/10 08:08 PM
. * Re: I dont get it [nt] Phantom DJ  12/14/10 11:37 PM
. * Re: I dont get it [nt] Hizzout  12/14/10 08:40 PM

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