I've long wondered why the super zapper in Tempest doesn't affect all baddies on the screen simultaneously, but rather in some serial fashion.
Then (after reading an article on an Intel approach to software rasterization with the Larabee, by way of an RB quote about hardware rasterization*), this issue came back to mind, and I wondered: is the super zapper effect coded that way?...or is it a function of the graphics display method?
*"Don't assume MAME will never use hardware rasterization - it already does for vector games and compositing, and the current design is actually well-suited to taking that further."
Consider it high comedy....sincere tragedy....whatever...don't take it personally.
The Culture
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