> > Assuming Linux and Mac will still use BDF, though? > > Yep, unless someone adds the equivalent OSD code to do what I do on Windows (which is > basically demand-draw each character in an offscreen bitmap at high resolution and > hand it back to the rendering engine).
SDL_ttf really wants to draw the characters in 32-bit RGBA with alpha-channel anti-aliasing. The core disappoints it greatly ;-)
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