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Re: look at this thing... not MAME related but interesting.
10/20/10 03:34 PM
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UltraHLE (and SupraHLE) used the Glide stuff. It ran like utter crap on onboard graphics chipsets such as Intel 82810 back in those days; in fact with that chipset, you couldn't even run most emulators as they would hang while loading a game, crash on load of the actial program, or even lock up Windows (FreezeSMS did this), baulking at the 24-bit colour depth! You had to drop the graphics to 16-bit mode just to run the emulator in some cases, as any card or chipset with 24-bit graphics did not support 32-bit mode at all under Windows (the old S3 ViRGE cards didn't either, but the S3 Trio did).
Thankfully, MAME (Windows ver) worked perfectly fine in its then-native DirectDraw mode, supporting 16, 24 and 32-bit modes (and even 8-bit in the early versions I think).
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