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Heihachi_73
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Reged: 10/29/03
Posts: 1074
Loc: Melbourne, Australia
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Re: look at this thing... not MAME related but interesting.
10/20/10 03:34 PM


UltraHLE (and SupraHLE) used the Glide stuff. It ran like utter crap on onboard graphics chipsets such as Intel 82810 back in those days; in fact with that chipset, you couldn't even run most emulators as they would hang while loading a game, crash on load of the actial program, or even lock up Windows (FreezeSMS did this), baulking at the 24-bit colour depth! You had to drop the graphics to 16-bit mode just to run the emulator in some cases, as any card or chipset with 24-bit graphics did not support 32-bit mode at all under Windows (the old S3 ViRGE cards didn't either, but the S3 Trio did).

Thankfully, MAME (Windows ver) worked perfectly fine in its then-native DirectDraw mode, supporting 16, 24 and 32-bit modes (and even 8-bit in the early versions I think).







Entire thread
Subject Posted by Posted on
* look at this thing... not MAME related but interesting. CiroConsentino 10/18/10 05:49 PM
. * wrapper for Centipede Derrick Renaud  10/19/10 03:01 PM
. * Re: wrapper for Centipede StilettoAdministrator  11/05/10 10:18 PM
. * Re: look at this thing... not MAME related but interesting. CptGuapo  10/19/10 12:54 AM
. * Re: look at this thing... not MAME related but interesting. BIOS-D  10/19/10 12:06 AM
. * Re: look at this thing... not MAME related but interesting. Heihachi_73  10/20/10 03:34 PM
. * Re: look at this thing... not MAME related but interesting. CiroConsentino  10/21/10 12:57 AM
. * Re: look at this thing... not MAME related but interesting. krick  10/19/10 06:23 AM
. * Re: look at this thing... not MAME related but interesting. Sune  10/19/10 07:16 AM
. * Re: look at this thing... not MAME related but interesting. Fever  10/19/10 12:34 AM
. * Re: look at this thing... not MAME related but interesting. CrapBoardSoftware  10/18/10 06:50 PM
. * Re: look at this thing... not MAME related but interesting. StilettoAdministrator  10/19/10 12:29 AM

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