> It's funny. A little while ago I was thinking about this thread and your comment > about shader code having been written and no one approaching it, and I wondered if > you maybe were interested in looking at the AAE source. And just now I found your > comment at BYOAC about doing just that. Good-ness.
In fairness to the lack of AAE you'll probably be seeing in future MAME versions, that comment was made before I'd looked at the AAE code.