Ahem. At the risk of setting back Sega progress an entire decade, let me see if I have this straight:
There are three basic problems with the "K-shit" as you put it.
1. Closed source implementation, incompatible with MAME license. 2. Security flaws in the implementation. 3. Inefficient, bad design.
From what I understand, there is an open source reimplementation of the client and server that resolves #1 and #2, but #3 is inherent to how the system works.
Am I missing anything? (And I do apologize for killing Sega progress for at least another month..)
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Try checking the MAME manual at http://docs.mamedev.org
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