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Re: ClientServerMAME 0.7c Released
09/30/10 11:25 PM
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> > Would it be possible to build a server that is only a server and doesn't rely on any > roms? > > Maybe what I'm saying doesn't make sense, but what I'm thinking is a server who's > only task is to relay states of all the clients between them, regardless of which wom > is being played. This way I think it would be possible to have public internet > servers, since this way (again, I think) it would be legal to do so, since there are > no roms on the site, and at the same time, the server doesn't have to spend any > resources "playing" the game. I guess the problem here would be that the server > doesn't play the game and this way it doesn't have any way to maintain the "main" > state, this could be done by assigning a master client or something, like the first > it connects and hosts the game. > > What do you think?
Well, to take your idea one step farther, you could make a server that doesn't even have CS-MAME on it, but is basically a chat server which can tell the chat participants to execute the CS-MAME program with the correct parameters.
So it's just a chat where you can start a game or right-click on someone and join their game. You would have to have the chat program tell you the other person's IP address and what rom to run, but that's easy enough.
Check out MAMEHub here: http://www.mamehub.info/
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