> Maybe what I'm saying doesn't make sense, but what I'm thinking is a server who's > only task is to relay states of all the clients between them, regardless of which wom > is being played. This way I think it would be possible to have public internet > servers, since this way (again, I think) it would be legal to do so, since there are > no roms on the site, and at the same time, the server doesn't have to spend any > resources "playing" the game. I guess the problem here would be that the server > doesn't play the game and this way it doesn't have any way to maintain the "main" > state, this could be done by assigning a master client or something, like the first > it connects and hosts the game.
You're talking nonsense. There is a "master client" right now, it's called the server. If you want matchmaking through a central authority, you'll need to pay for whatever that frontend was that Smitt kept flaming last week.
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