> Yeah, if you are going to play on a LAN, you can set the parameters in the ini to > make the games play smoother since you have so much bandwidth between the machines. > See the youtube vid for more details. Remember that if you change one of the sync > parameters on one machine, you have to change them all, otherwise everything breaks > (a future version will fix this). > > Once the MESS folks get multitap working, you could play 4 player SNES games with it > too =)
Would it be possible to build a server that is only a server and doesn't rely on any roms?
Maybe what I'm saying doesn't make sense, but what I'm thinking is a server who's only task is to relay states of all the clients between them, regardless of which wom is being played. This way I think it would be possible to have public internet servers, since this way (again, I think) it would be legal to do so, since there are no roms on the site, and at the same time, the server doesn't have to spend any resources "playing" the game. I guess the problem here would be that the server doesn't play the game and this way it doesn't have any way to maintain the "main" state, this could be done by assigning a master client or something, like the first it connects and hosts the game.
What do you think?
|