MAMEWorld >> EmuChat
View all threads Index   Flat Mode Flat  

CrapBoardSoftware
My real name is banned dickhead
Reged: 01/03/06
Posts: 1250
Loc: Wisconsin
Send PM
Re: About integer pixel-based texture coordinate(mathematic issue)
09/24/10 04:19 PM


> In some mid-1990's 3D hardware, texture coordinate is not represented by float-point,
> but by integer, like "pixel-index" in those 2D graphic hardware (namco s22 is a
> typical example).
>
> If we emulate them using current float-point poly.c, by the (coord +
> 0.5)/size_of_texture method to convert to float-point, some graphic glitch may happen
> at polygon borders, because the range of texture-coordinate is from [0, size-1], not
> [0, size].

Is that not similar to/exactly what M**G wrote once on his blog, regarding N64 textures?

Check 'p=39' & 'p=113' on his blog, because the Canadian Administration has even the links censored here.







Entire thread
Subject Posted by Posted on
* Final comments on poly.c Bryan Ischo 09/23/10 02:00 AM
. * About integer pixel-based texture coordinate(mathematic issue) Naibo  09/24/10 03:54 PM
. * Re: About integer pixel-based texture coordinate(mathematic issue) CrapBoardSoftware  09/24/10 04:19 PM
. * Re: About integer pixel-based texture coordinate(mathematic issue) R. Belmont  09/24/10 04:54 PM
. * Re: About integer pixel-based texture coordinate(mathematic issue) krick  09/24/10 04:42 PM
. * Re: Final comments on poly.c AaronGiles  09/23/10 03:20 AM

Extra information Permissions
Moderator:  Robbbert, Tafoid 
1 registered and 158 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 2229