> The resolutions the snaps are taken at are the resolutions the game is running at, so > no wonder why you like the older version better -- it is running at the higher > resolution. > > The question is, what parameters are you passing that is causing 0.104 to run at the > lower resolution. Run with -verbose for a clue.
E:\games\mame32-69>mame tempest -verbose Parsing mame.ini : N/A Parsing vector.ini : OK Parsing tempest.ini : OK Using DirectInput 7 Keyboards=1 Mice=0 Joysticks=0 Lightguns=0 Enumerating video device display Hardware stretching supported Best mode = 1024x768x16 @ default Hz Primary surface created: 1024x768x16 (R=0000f800 G=000007e0 B=0000001f) Blit surface created: 378x482x16 (R=0000f800 G=000007e0 B=0000001f) Primary buffer: 44100 Hz, 16 bits, 2 channels SSE2 supported Average FPS: 59.996943 (89 frames)
I normally use MAME32 here. Curiously, baseline .104 says the roms are missing files. But the MAME32 .69 roms work with baseline .104 .
In any case, okay, I know what's going on. I have hwstretch on (desktop is at 1024x768). It seems MAME handled hwstretch differently some time after .69 - or maybe it's just that .69 is running at a higher 'inherent' resolution, so the scaling isn't obvious. With .104, if I turn off hwstretch, turn on switchres, and set the res for 1024x768, the image is crisp and distinct.
Ideally, it still needs a boost from either vector intensity at 3, or fsb at 2 (they seem to have slightly different effects).
Alternatively, I went an set the res for 640x480, and that's definitely the best-looking - but that's probably because I'm using a CRT. I'm getting that phosphor glow of the lower scan rate.
By the way, I may have some news on AAE, soon.
Consider it high comedy....sincere tragedy....whatever...don't take it personally.
The Culture
|