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Re: Using PORT_INCLUDE and PORT_MODIFY macros...
07/14/10 11:24 AM
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of course, you can add an input port which is not directly used as is in any game.
however, in this case I think it would be better to simply add in the PORT_MODIFY the following line
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
it should be enough
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