Does anyone know if the PlayStation 1 MDEC emulation code in mame/machine/psx.c has been compared to actual hardware MDEC output? Is it byte-exact, or is it just an IDCT and YCbCr->RGB estimation? Is there any documentation about such a comparison available that might include an actual hardware memory dump?
If no one really has any of these answers, could anyone direct me to where I might find some answers? Thanks.
|