> Good artwork support > might > > be able to handle some of those target shooting games with moving targets in the > > background, if any of those are TTL. > > Don't some of those use actual BBs or something? That would require a physics > simulation. Are any of them "light gun" or something? >
Some of them might have used actual projectiles, but others involved making electrical connections. This video has a great explanation of Midway's Haunted House. I'm not sure if there's really any logic board, but the shooting part is all electrical, and the targets are just 2D objects moving along a well-defined track.
> And I would imagine a > MAME-accurate simulation of the projection games would require a simulation of the > projector, so I believe they are out too. >
That strikes me as too limiting a distinction. It's great to emulate laserdisc players that actually do run some sort of code, but doesn't make much sense for a purely analog device. Journey has sample support for Separate Ways, but no one's asking it to simulate a cassette player. ![](//www.mameworld.info/ubbthreads/images/graemlins/smile.gif)
> > At least TAFA is including non-video flyers now, but yeah, just getting the > > information will be a challenge. > > You'll forgive me for concentrating on video discrete games for right now... > (surprised gregf hasn't commented in this thread today, he must be preparing for his > vacation in Canada. ) >
You're forgiven. Of course video games are the logical place to start, but it's interesting to think of what could eventually be included.
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