> > Pullmoll, are you documenting the schematics in a diagram editor (Dia perhaps?), or > > are you defining them in XML directly? Nevermind - can see one of the screenshots > > shows ExpressPCB. > > You know, we've discussed whether there are any decent free-as-in-beer "schematics > editors" for which the file format is either open or fairly easy to reverse-engineer, > so that one could create some sort of "convert-to-netlist" conversion tool. (You know > there won't be any decent free-as-in-OSS "schematics editors" that way...) ExpressPCB > is free and decent, but the file format is apparently fairly obfuscated. This might > be a good side project for someone who is already knowledgeable about these editing > tools.
Too bad my coding skills suck, as I'd love to be of help. I've long tried to follow movement in discrete logic simulation. I know of at least three attempts at a Stunt Cycle simulator, and was very happy to see DICE on the scene. Unfortunately the only thing I've been able to do in this area was to modify DICE to have more cab-conventional controls (it's not distributed, as they were pretty simple changes and wasn't sure at the time where to post them)
I'm no electronics wiz, but I do simple electronic repairs and can follow schematics. I wonder if it would be welcomed in this project for others to pick a game schematic and rebuild it electronically? While that wouldn't help with the logic of the individual components, perhaps it will get some of the more tedious stuff done.