> Yeah, I kinda noticed it seems spread across all games. What did DICE do about this, > did he use some sort of "hack"?
No, not really. Dice did, however, not use any real values for the gate propagation delays. I'll see what I can do about those "shadows".
> Oh, I forgot to mention that Space Race in your screenshot has double-digit score, > but the screenshots I found have single-digit scores?
Perhaps I forgot the RBI/BI inputs on the 7448... I will check this.
> And is that wall generated > later in the game, or from the start?
The wall is a fuel display and it should be there. It's produced by a combination of a 555 monoflop for the vertical start position and a 9602 monoflop for the width (same as the stars). Perhaps I have to adjust the resitor value of the 555 for it to appear. Will check this, too.