> This isn't all too impressive yet, but it means that I have most errors squashed now. > There will be a few more missing nodes in the network description: > http://pmbits.ath.cx/pong/spacerace.net > The rocket is missing all pixels that were already set in the row above. That is most > probably due to the open-collector outputs of the 1-of-16 decoder and the multiple > connections to the inputs of the L5 (9312).
On the contrary, it's extremely impressive. I know at a medium level how discrete games work, so I'm pretty impressed by what you're doing.