> > Which is why the most fun you can have with your clothes on (unless you're really > > uptight about coding standards) is working on a piece of software you know will be > > terminal and never revved again. > > == all non-MMO games...
Heh. Practically everything gets a sequel nowadays if it sells at all, and almost nobody starts from scratch in that case because Marketing wants it in stores a year or less after the first one. You definitely can't assume things won't come back to haunt you
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