Ok I was experimenting with this game for some time now. Using keyboard as AD_Stick: You will always look to the right cause 0-255 does not have a perfect middle. 7f or 127 is not a perfect middle. 127.5 would be it. That's why looking always to the right because autocentering is always to 7f. Using 80 will cause looking always to the left.
The original joystick is analog with springs for autocentering but there is a great deadzone programmed in the game for it. So letting your hand off of the joystick you will be looking in the direction where you have last pushed it. (Tested it with a mouse pushing it far enough that your character starts running in one direction and pulling the mouse a little back so your character stops running; looking in the test menu shows a decent percentage for the 8bit code, this is the deadzone)
Using a keyboard in mame for this game and games like that mame needs a deadzone for keyboard digital to analog.
Using a joystick: sorry can't try it, but using one as ad_stick no matter if it is analog or digital would give you the opportunity to use the joystick deadzone in the mame.ini
|