> When a monitor is in the bottom of a cabinet with a mirror above it, it reflects the > image, but it only reverses the image left-to-right, not top to bottom. A real world > mirror "flips the X axis" which is different than "flips along the X axis". > I'll edit my original post for clarity.
Ahh, point of view. I see what you're saying for a monitor is facing directly away from the player, where up is pretty clear. But what if the monitor is mounted cocktail-like (face being level), with the mirror above it at 45 degree or so? To me, up on the monitor in this case is away for the player. This setup would be more like flipping the Y axis.
That makes sense, as "up" is 180 degrees between the two, and 180 is flipX + flipY, and (flipX | flipY) ^ flipX = flipY, and (flipX | flipY) ^ flipY = flipX.
I don't know how most mirror cabs where setup, but I'd guess most didn't have the cocktail-like monitor, but I think they would be closer to horizontal than vertical.
As long as zero degrees ("up") on a mirrored monitor is understood as always the side closest to the player, sounds good.
Robin
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