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uRebelScum
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Re: mamecore.h rotation and mirroring defines
03/07/08 02:02 AM


> When a monitor is in the bottom of a cabinet with a mirror above it, it reflects the
> image, but it only reverses the image left-to-right, not top to bottom. A real world
> mirror "flips the X axis" which is different than "flips along the X axis".
> I'll edit my original post for clarity.

Ahh, point of view. I see what you're saying for a monitor is facing directly away from the player, where up is pretty clear. But what if the monitor is mounted cocktail-like (face being level), with the mirror above it at 45 degree or so? To me, up on the monitor in this case is away for the player. This setup would be more like flipping the Y axis.

That makes sense, as "up" is 180 degrees between the two, and 180 is flipX + flipY, and (flipX | flipY) ^ flipX = flipY, and (flipX | flipY) ^ flipY = flipX.

I don't know how most mirror cabs where setup, but I'd guess most didn't have the cocktail-like monitor, but I think they would be closer to horizontal than vertical.


As long as zero degrees ("up") on a mirrored monitor is understood as always the side closest to the player, sounds good.


Robin
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Entire thread
Subject Posted by Posted on
* mamecore.h rotation and mirroring defines krick 03/06/08 07:15 PM
. * Re: mamecore.h rotation and mirroring defines uRebelScum  03/06/08 08:53 PM
. * Re: mamecore.h rotation and mirroring defines krick  03/06/08 09:19 PM
. * Re: mamecore.h rotation and mirroring defines uRebelScum  03/07/08 02:02 AM
. * Re: mamecore.h rotation and mirroring defines krick  03/07/08 02:27 AM
. * Re: mamecore.h rotation and mirroring defines uRebelScum  03/07/08 03:17 AM
. * Re: emucore.h rotation and mirroring defines krick  03/26/11 11:02 PM
. * Re: emucore.h rotation and mirroring defines italieAdministrator  03/30/11 01:45 AM
. * Re: emucore.h rotation and mirroring defines mogli  03/28/11 08:39 PM
. * continued.... mogli  03/29/11 09:26 AM
. * Re: continued.... R. Belmont  03/29/11 03:28 PM
. * Re: continued.... Bryan Ischo  03/30/11 07:46 AM
. * Re: continued.... etabeta  03/30/11 08:06 AM
. * Re: continued.... Bryan Ischo  03/29/11 11:05 PM
. * Re: continued.... R. Belmont  03/30/11 03:49 AM
. * Re: continued.... Fever  03/30/11 10:32 PM
. * Re: continued.... R. Belmont  03/30/11 11:37 PM
. * Re: continued.... Olivier Galibert  03/31/11 09:18 AM
. * Re: continued.... Bryan Ischo  03/30/11 07:42 AM
. * Re: continued.... StevieWunderful  03/30/11 05:08 AM
. * Re: continued.... R. Belmont  03/30/11 03:23 PM
. * Re: continued.... StevieWunderful  03/30/11 04:41 PM
. * Re: continued.... italieAdministrator  03/31/11 02:40 AM
. * Re: continued.... StevieWunderful  03/31/11 08:41 AM
. * Closed. italieAdministrator  03/31/11 02:28 PM
. * Re: continued.... Bryan Ischo  03/30/11 07:44 AM

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