> Yes! that's exactly what I'm looking for! thank you! > > How did you manage to rip/extract these?
Rather than trying to work out how to decode the samples myself, I let MAME do the heavy lifting for me. This is MAMEWorld, after all.
If you're able to compile your own build of MAME, then if you pull the latest code from our Github page, you'll have my changes which make extracting samples a cinch, as long as you can get the game to play them.
Once you have the code downloaded, throw open the following file, and change the value at this line from 0 to 1:
https://github.com/mamedev/mame/blob/master/src/devices/sound/k007232.cpp#L30
Then compile MAME. Any games using the K007232 sample-player chip will log out the samples being played as WAV files, tagged with the address in memory where the sample is located.
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