> > Thank you for looking. I spent about half hour looking at it before I posted and > > didn't see anything. But then again, I haven't wrote code in 15 years so I figured > I > > would ask around and see if I missed something. > > > > Thanks again. > > > > [Edit] This has been resolved thanks to Mr.Do! Thank you guys for the help... > > Oh, I'm an idiot. > > Missed line 120 here: > https://github.com/mamedev/mame/blob/master/src/mame/machine/asteroid.cpp#L120 > > Duke just clarified it a little more: > https://github.com/mamedev/mame/commit/a...5b35188f34c3ccb > WRITE_LINE_MEMBER(asteroid_state::start1_led_w) > { > output().set_led_value(0, state ? 0 : 1); > } > > WRITE_LINE_MEMBER(asteroid_state::start2_led_w) > { > output().set_led_value(1, state ? 0 : 1); > } > > - Stiletto
So... things changed in 0.195... want to verify if these changes are correct or not:
1) Prior to 0.194 led0 was Player1 start and led1 was Player2 start... these have now switched in 0.195. (Insert a single coin, and the Player2 LED starts flashing). Assuming for clarity sake, they should be switched back to the way they were?
2) Prior to 0.194, when you insert a second credit, each start button would flash alternately. In 0.195, both start buttons flash at the same time. I don't know which one is correct, compared to a real machine... I just know it changed.
And... only Asteroids changed... Asteroids Deluxe works the same in 0.195 as it did in 0.194.
If you need a file to test with, you can grab the artwork SteelTiger recently completed below (just make two copies of the file; rename one to asteroid, the other to astdelux.)
http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
RELAX and just have fun. Remember, it's all about the games.
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