Due to lack of experience with gnu tools and lack of VS2005 project for latest mame. I decided to use old vcmame 0.105.
However I am not getting collect colors. Here's a screen of midres.zip (Midnight Resistance)
NOTE: im using old Mame 0.105 version
To retrieve the game texture I inserted a callback inside >> mame0105\src\windows\window.c >> void win_update_video_window(mame_bitmap *bitmap, const rectangle *bounds, void *vector_dirty_pixels)
A memcpy is performed for copying texture data
-I tried both d3d and ddraw in mame -I tried both formats in Ogre3d PF_R5G6B5 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue. PF_B5G6R5 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue -A also see some big random blocks in rendered image not in original game.
But no difference. What possibly is wrong?
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