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ole
MAME Porter
Reged: 02/09/14
Posts: 19
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Re: mame 0.163 on ARM32 - raiden2 issue
08/04/15 11:08 PM


Thanks both of you for the ideas.
I've saved the
UINT32 *data = (UINT32 *)machine.root_device().memregion("gfx3")->base();

contentof the 'data' memregion after decryption (r2crypt.c, raiden2_decrypt_sprites) to a file both on Intel and Arm and the file content is identical. I assume the sprite decryption works fine then on ARM. Besides, sprite graphics seem to be correct, only some of the sprite coordinates and rotation is wrong.

Any other idea what to check (raiden2cop.c I guess)?







Entire thread
Subject Posted by Posted on
* mame 0.163 on ARM32 - raiden2 issue ole 08/04/15 12:38 AM
. * Re: mame 0.163 on ARM32 - raiden2 issue R. Belmont  08/04/15 04:47 PM
. * Re: mame 0.163 on ARM32 - raiden2 issue ole  08/04/15 11:08 PM
. * Re: mame 0.163 on ARM32 - raiden2 issue Haze  08/04/15 11:30 PM
. * Re: mame 0.163 on ARM32 - raiden2 issue ole  08/05/15 11:18 PM
. * Re: mame 0.163 on ARM32 - raiden2 issue Haze  08/07/15 03:44 AM
. * Re: mame 0.163 on ARM32 - raiden2 issue ole  08/07/15 10:32 PM
. * Re: mame 0.163 on ARM32 - raiden2 issue AWJ  08/07/15 02:56 PM
. * Re: mame 0.163 on ARM32 - raiden2 issue ole  08/07/15 10:36 PM
. * Re: mame 0.163 on ARM32 - raiden2 issue FIXED! ole  08/08/15 01:33 AM
. * Re: mame 0.163 on ARM32 - raiden2 issue FIXED! AWJ  08/08/15 03:36 AM
. * Re: mame 0.163 on ARM32 - raiden2 issue FIXED! ole  08/09/15 01:04 AM
. * Re: mame 0.163 on ARM32 - raiden2 issue Haze  08/04/15 01:11 AM

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