> there's a calc style thing there, although I've never studied the extent to which the > games use it; that part of the suprnova implementation was given to me and I haven't > really touched it (unlike the rest which is almost entirely my code at this point). > Apparently it's quite similar to the 3d bounding box collision stuff that brap boys > etc. have (which might really be separate from the rest of the protection even there, > we'll see once we get an internal rom, assuming we ever do)
I rather suspect that one of the Super Nova system's custom-named ICs is some sort of MCU that channels the board I/O through shared RAM rather than the direct mapping the driver currently provides.
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