> > > A)There is nothing stopping Ville from working on Supermodel. > > > > Well, except for the part where it's dead and Ville's come to the same realization > as > > a lot of us: a good debugger is worth its weight in gold-pressed latinum. > > You might be interested to know that Nik cooked up something that makes MAME's > debugger look like MS-DOS DEBUG.COM. Sadly, like the network board emulation, I only > have a sample binary and Nik didn't get a chance to push his code before he became > busy and disappeared. Feast your eyes on what could have been... > > (Yes, you can rotate, zoom, and explore the scene *in real-time* as the game runs!)
Super-sweet! I never thought of it before, but if all of MAME's polygon games use polynew.h (or whatever it's called these days), then the MAME debugger can get a similar interface someday. Hmmm...
(There are a lot of other really cool things in there too - hope it sees the light of day at some point!)