> It's impressive with the trial and error work to try to reach goal of being able to > emulate the mechanisms of the hardware protection. I wonder how long it will take > with emulating the protection of later (1990s era) Atari games (sloop?) whenever work > begins on emulating that protection. > > Maybe have a poll of which of the two is more challenging: Atari's sloop versus > Seibu's. COP ie: not counting anything that uses Dallas MCU protection
I can't say anything about challenge, but in terms of outright complexity seibu's stuff has sloop beaten hands down.
LN
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