> Could have been an issue with the board at the arcade I saw it at. I don't think the > arcade exists anymore so I won't be able to check, but it looked like it was running > at 20-30fps. A hardware problem may have been the cause, who knows. > > OG.
I think the game logic is tightly coupled with the network code, so a faulty network board could easily cause the problem (and also MAME's hyperspeed issue).
|