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Re: Typing Monkeys unite!
02/21/22 05:46 PM
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These are being used to help validate / correct an OCR method now, they've already revealed a number of errors with the OCR, along with manual comparison of code, hopefully between the efforts we'll get a good set of data :-)
> Some months have passed since the last time a collective effort was needed, but now > we need help to type the data of the internal ROM of a Pacman handheld which was > recently trojaned out. > Here are the instructions: > > There is an increasing decimal counter on the left (the address) > To the right of this there is another value (the data) again decimal > > for EVEN addresses the data will be displayed near the center of the display > for ODD addresses the data will be displayed closer to the right of the display > (this is done to avoid 'half and half values' appearing mid-update) > > valid address/data combinations will persist for several frames, so valid frames > should > be obvious and transitional frames can be ignored. > > the address counter updates slightly before the data updates, don't let this catch > you out, > as mentioned above, data for odd addresses will always be display to the right of the > screen > so if in doubt you can double check tht way. > > data is needed in the format > > address, data, > eg > > 016384, 000000, > 016385, 000000, > 016386, 000000, > 016387, 000000, > 016388, 000000, > 016389, 016703, > 016390, 016692, > 016391, 016441, > 016392, 016470, > > the first digit in each column will always be 0 (these are 16-bit values so highest > possible value is 065535) > > files should be named the same as the video name > eg. 0_part1_4000_43ff.txt for 0_part1_4000_43ff.mp4 > > etc. > > be sure to familiarize yourself with the different number graphics, they are all > distinct > but be careful not to confuse 1 with 7, or 3 with 8 or 0. the address display is > useful for > learning the character shapes. > > videos starting with the final one here are a bit darker than the first batch, > although still readable > > most of these videos cover a 1024 word range (1kwords) although due to recording > boundaries some are split smaller. > > ideally 2 people should independently do each video, as it makes mistakes more likely > to be found > > > https://og.kervella.org/pacman/0_part1_4000_43ff.mp4 (1024 words) > https://og.kervella.org/pacman/0_part2_4400_47ff.mp4 (1024 words) > https://og.kervella.org/pacman/0_part3_4800_4bff.mp4 (1024 words) > https://og.kervella.org/pacman/0_part4_4c00_4fff.mp4 (1024 words) > https://og.kervella.org/pacman/0_part5_5000_53ff.mp4 (1024 words) > https://og.kervella.org/pacman/0_part6_5400_55ff.mp4 (512 words) > (display is a bit darker on ones below) > https://og.kervella.org/pacman/1_part1_5600_57ff.mp4 (512 words) > https://og.kervella.org/pacman/1_part2_5800_5bff.mp4 (1024 words) > https://og.kervella.org/pacman/1_part3_5c00_5fff.mp4 (1024 words) > https://og.kervella.org/pacman/1_part4_6000_63ff.mp4 (1024 words) > https://og.kervella.org/pacman/1_part5_6400_67ff.mp4 (1024 words) > https://og.kervella.org/pacman/1_part6_6800_6bff.mp4 (1024 words) > https://og.kervella.org/pacman/2_part1_6c00_6fff.mp4 (1024 words) > https://og.kervella.org/pacman/2_part2_7000_73ff.mp4 (1024 words) > https://og.kervella.org/pacman/2_part3_7400_77ff.mp4 (1024 words) > https://og.kervella.org/pacman/2_part4_7800_7bff.mp4 (1024 words) > https://og.kervella.org/pacman/2_part5_7c00_7fff.mp4 (1024 words) > https://og.kervella.org/pacman/2_part6_8000_81ff.mp4 (512 words) > https://og.kervella.org/pacman/3_part1_8200_83ff.mp4 (512 words) > https://og.kervella.org/pacman/3_part2_8400_87ff.mp4 (1024 words) > https://og.kervella.org/pacman/3_part3_8800_8bff.mp4 (1024 words) > https://og.kervella.org/pacman/3_part4_8c00_8dff.mp4 (512 words) (mostly empty) > > total 19.5kwords of data > > useful technique: use VLC on a separate laptop, hit space to pause / unpause video > for each value while entering data on PC > > If you're interested, please post hereunder which video you are going to tackle, to > avoid too many people working on the same video and noone working on others. > Thanks to everyone who'll help to preserve another system in MAME!
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