> Thanks for posting this video! This game looks nice. > > What gives Model 3 games that distinctive "look" on the arcade screen -- (and I > suppose this is true for all 3D hardware, albeit in different ways) is the lighting > and shading. At this point, I think most of the lighting parameters are understood > but some of the shading details, namely exactly how material properties are applied > and where the specular component is defined, are not quite there yet. > > I haven't yet hooked up ECA in Supermodel. I've got a huge back-log of things to do. > If it's like other Step 2.1 games (Ocean Hunter, Harley, LA Machineguns), it's not > likely to work very well.
No Probs.
They would look pretty good running on a pc at 60fps, probably not as good as on the Arcade monitors though cause they are built for them.
Cause you can't notice the Anti-Aliasing when they run in slow motion.