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Jezze
Reged: 03/14/05
Posts: 72
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Re: MAME 0.174 out!
05/25/16 11:40 AM


There are some other changes that have been overlooked somehow. Actually it is my fault, because I did not review the pre-release note.


Normalized vector attenuation settings
- vector_length_ratio is now independent from screen size
- changed vector_length_ratio range from [0.0, 1000.0] to [0.0, 1.0]
- updated display name and description of vector_length_scale and vector_length_ratio

Fixed bloom target size for vector screens in full-screen mode
- this also improves the performance slightly

Fixed half pixel offset of vectors in D3D
- appearance should be identical to GDI and BGFX with default settings

Fixed half texel offset of 'source' shadow mask tile mode

Equalized options of HLSL and BGFX HLSL chain
- removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size
- adjusted display names of options


http://docs.mamedev.org/advanced/hlsl.html was also updated.







Entire thread
Subject Posted by Posted on
* MAME 0.174 out! AntoPISA 05/25/16 10:07 AM
. * Re: MAME 0.174 out gregf  05/28/16 07:06 AM
. * Re: MAME 0.174 out! Jezze  05/25/16 11:40 AM
. * Re: MAME 0.174 out! MooglyGuy  05/25/16 12:27 PM

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