There are some other changes that have been overlooked somehow. Actually it is my fault, because I did not review the pre-release note.
Normalized vector attenuation settings - vector_length_ratio is now independent from screen size - changed vector_length_ratio range from [0.0, 1000.0] to [0.0, 1.0] - updated display name and description of vector_length_scale and vector_length_ratio
Fixed bloom target size for vector screens in full-screen mode - this also improves the performance slightly
Fixed half pixel offset of vectors in D3D - appearance should be identical to GDI and BGFX with default settings
Fixed half texel offset of 'source' shadow mask tile mode
Equalized options of HLSL and BGFX HLSL chain - removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size - adjusted display names of options
http://docs.mamedev.org/advanced/hlsl.html was also updated.
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