John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Re: HLSL pixelperfect pure Scanlines
03/18/20 03:59 AM
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Maybe you have phosphor life cranked up in raster.ini. Give mine below a try in raster.ini, I usually try for just the scanlines w/out the grill or shadowmask.
gamma .7 # # DIRECT3D POST-PROCESSING OPTIONS # shadow_mask_tile_mode 0 #shadow_mask_alpha 0.25 shadow_mask_texture shadow-mask.png shadow_mask_x_count 12 shadow_mask_y_count 6 shadow_mask_usize 0.5 shadow_mask_vsize 0.5 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.25 scanline_size 1.0 scanline_height 1.0 scanline_variation 1.0 scanline_bright_scale 2.0 scanline_bright_offset 0.0 scanline_jitter 0.0 #defocus 0.75,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 #red_ratio 1.05,0.00,0.10 #grn_ratio -0.10,1.00,0.25 #blu_ratio -0.25,0.25,1.25 #saturation 1.25 #offset -0.30,-0.20,-0.05 #scale 1.15,1.05,0.90 #power 0.90,0.90,1.15 #floor 0.025,0.025,0.025 #phosphor_life 0.25,0.25,0.25 chroma_mode 3 chroma_a 0.630,0.340 chroma_b 0.310,0.595 chroma_c 0.155,0.070 chroma_y_gain 0.2124,0.7011,0.0866
# # NTSC POST-PROCESSING OPTIONS # yiq_enable 0
# # BLOOM POST-PROCESSING OPTIONS # #bloom_blend_mode 0 #bloom_scale 0.25 #bloom_overdrive 1.00,1.00,1.00 #bloom_lvl0_weight 1.00 #bloom_lvl1_weight 0.64 #bloom_lvl2_weight 0.32 #bloom_lvl3_weight 0.16 #bloom_lvl4_weight 0.08 #bloom_lvl5_weight 0.06 #bloom_lvl6_weight 0.04 #bloom_lvl7_weight 0.02 #bloom_lvl8_weight 0.01
john iv
http://www.mameui.info/
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