Hmmm. D3D worked fine on mine until about .150 or something, wherein black display occured, but it would coin-up (you could hear it), so MAME was running. I didn't play games on it, just occasionally tested with it. Not an issue now because main and game rigs are quad core/HD3000.
> > No, you've got a mistaken perception here. > > > > Your onboard video chip is not fully Direct3D compatible. It's a very very old > video > > chip and Intel didn't do a very good job creating it. It barely works well enough > to > > display documents in MS Office. > > Just to nitpick, Intel didn’t create it, they licensed the GMA950 core from Silicon > Image. It works reasonably well with OpenGL provided you don’t have heavy GLSL > shaders, and you don’t need PBO (it does support PBO, though). It sucks up a lot of > memory bandwidth from the CPU though, which can be a problem in itself especially > with dual monitors and/or higher resolutions. > > > HLSL is not turned on by default, but Direct3D (a prereq for HLSL) IS a default > > option. > > > > Your PC is just too old to take full advantage of what MAME can do, but you can > work > > around it and get at least SOME functionality by using -video GDI as we've > described. > > You can also use -video opengl with the GMA950 and get hardware scaling/bilinear > filtering. GLSL filters will even work, they'll just perform terribly.
Scifi frauds. SF illuminates.
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