> You might be glad to know that a huge number of issues with HLSL were recently fixed > and a huge number of additions were made by uman's friend, Jezza, and you can try the > results if you compile the latest source at Github. So all of the issues you describe > are, to be honest, no longer true.
I'll give it a try, afterall I recognize and respect the amount of effort made by the developers to build those HLSL shaders. And please don't get me wrong, I'm not saying "kill that technology because now we have a better one".
But since both technologies are pretty good (GLSL being my favorite at the moment), why can't we have both of them enabled in the compiler/official build, so users would be free to select which shader pleases them the most right off the bat? If GLSL is fully working now, I don't understand why devs are keeping it disabled and not available in official builds.
Edited by Roger Coltrane (05/13/15 06:29 PM)
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