Foxhack |
Furry guy
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Reged: 01/30/04
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Posts: 2409
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Loc: Spicy Canada
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Re: Soul Calibur: Yes, another "graphics problems" thread. [Linux / SDL1]
04/18/15 02:48 AM
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> > Eh? By Moogly standards that's textbook Emily Post. And it's also an entirely > correct > > point: if we reject console ports as comparison objects, you should be able to > guess > > in advance what we think of an entirely different game on entirely different > hardware > > Maybe it wasn't obvious for Mr. Moogly, but I knew that we're working with two > entirely different systems. I would never assume that whatever code fix was > implemented on Yaubause would work with MAME. I had a thought for a moment that with > the graphical glitches being so similar, maybe there was some design / high-level > implementation aspects which could be compared. I don't think that's so far fetched. > Instead of writing sarcastic responses to a bug / informational thread, maybe Moogly > should spend some time investigating himself? > > I don't know why you guys keep bring up console ports as comparisons. I'm not > comparing this background jitters / redraws against anything but itself in > non-interlace mode and the (alleged) cab videos above. Obvious graphical bug is > obvious. > > At the moment, I've done as much as I can to investigate the jitters / redraw bug for > the MAME team. Seems obvious to me from the posts above that this bug is unwanted on > MAME Testers. If you do want it added, feel free to use the info and attachments I've > posted.
If the issue is happening on two different systems and emulators... could there be a chance it's a video driver issue? That's what I thought of after seeing your post.
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