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Azumanga
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Reged: 12/29/08
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What were the first games to have the full screen represented pixel-by-pixel in memory?
11/05/13 11:27 AM


I was looking around in MAME's source at how games draw on the screen. It didn't surprise me to find that pacman uses a tilemap + sprites, but it did surprise me that, from my reading, the CPS2 still uses a tilemap + sprites, and you couldn't, even if you wanted to, just draw the screen pixel by pixel into memory.

Out of interest, what was the first game (or one of the first games) without a hardware-backed tilemap, and instead just a raw buffer to write into (I hope I am describing myself right).

Alternatively, if anyone could tell me how to find this information myself.







Entire thread
Subject Posted by Posted on
* What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga 11/05/13 11:27 AM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Vas Crabb  11/05/13 11:48 AM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga  11/05/13 12:25 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? R. Belmont  11/05/13 09:55 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? AaronGiles  11/05/13 11:12 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga  11/06/13 04:43 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Anonymous  11/05/13 07:14 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Olivier Galibert  11/05/13 02:27 PM

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