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Re: Best Console Port of an Arcade Game
03/12/12 07:17 PM
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> They botched many arcade ports on the 2600,it just didnt have the power to make those > games look right. > Dont get me wrong though,some of those 2600 ports are classics in their own right. > > In fact,I prefer Asteroids on the 2600 over the arcade version.As for Berzerk,my > favorite port of that game is on the 5200.As far as Pacman on the 2600 goes,well its > just better to not discuss that game...I still feel the burn I got when I got that > game as a kid.
Most of them were botched because of time constraints, rather than primitive hardware. Where there's a will, there's a way, at least with the Atari 2600. If Atari can remake Battlezone on the 2600 whilst retaining the 3D gameplay instead of a Combat-like playfield, there's no excuse for shitty knock-offs of well known titles. The irony is, most of the 'good' Atari ports, were of Atari's own games, like Asteroids and Super Breakout, and a few conversions/remakes of discrete logic games. Obviously they must have wanted to make other companies' games look inferior to their own, but they took it way too far, blaming it on their own system instead (as opposed to time, quality checks, R&D etc).
DK was 'deliberately' made crappy on the 2600 by Coleco, just to make it look the Colecovision was a "far" superior console. Pac-Man was basically "make a Pac-Man knock-off from an empty slate with no original source code to look at - in a few days". Compared with Ms. Pac-Man and Jr., and the resultant Pac-Man hacks from these games, it's obvious that the original title could have been made much better if the programmer(s) had more time back in the early 1980s.
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