> Thanks for clearing that up. I've never heard of cross-platform feature parity being > called "Firefox compatibility", but I suppose it makes sense.
The SDLMAME homepage has featured that terminology since I posted the first test version. I used that term heavily when the port was originally launched because it was a placeholder for an experience that a lot of people who frequently use Linux/BSD/OS X were already familiar with. It's probably a bit outdated given the rise of Chrome, which is even more fanatical about ignoring native look-and-feel than Firefox and MAME are ;-)
Also, it occurs to me that expecting people to have read said homepage given it's been over a year since you've had to go there to download the app is dumb. My bad.
> Question for R. Belmont, in case he rolls around again: Are you actively working on > porting (converting?) the HLSL related code and shaders to SDLMAME? You sounded like > you wanted to, but something was holding you back.
HLSL itself (the MAME feature) has been immature and fairly buggy until quite recently, and its author is now proposing a fairly major shakeup of MAME rendering on all platforms. Both of those mean that a "premature" port would be wasted effort, and in the meantime cgwg is doing a fantastic job with his GLSL CRT shader so that's taken away the immediate pressure.
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