I was browsing the source last night and taking notes. Specifically, looking through the hlsl and d3d code to see how it handled vectors.
From what I could see (it was late at night), the hlsl code sets up its own screen bitmap specifically for vector games. There's also a flag that gets set which tells any code involved, if it's a vector game or not.
Does the GLSL code render vector direct to screen? Or does vector bypass it all together? This part is hard to follow compared to the D3D code. Boy do I wish there was better documentation and commenting.
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Edited by Luke Nukem (06/14/15 10:00 PM)
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