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Pasky13
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Reged: 09/19/08
Posts: 8
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Help with HLSL
04/13/14 06:13 AM


I'm having issues using this, I'm not getting the results seen in others screen shot's when they use this setting:


Code:


#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 1920
hlsl_snap_height 1080
shadow_mask_alpha 0.15
shadow_mask_texture aperture.png
shadow_mask_x_count 1280
shadow_mask_y_count 720
shadow_mask_usize 0.09375
shadow_mask_vsize 0.09375
curvature 0.0
pincushion 0.06
scanline_alpha 1.00
scanline_size 1.00
scanline_height 0.7
scanline_bright_scale 1.5
scanline_bright_offset 0.60
scanline_jitter 0.05
defocus 0.8,0.8
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.3
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.03,0.03,0.03
phosphor_life 0.0,0.0,0.0
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 3.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2



I'm getting a really bad (bloom?) brightness. It's really bad overexposure. Not sure why. I created a default mame.ini using mame -cc. Then just replaced the D3D post processing with the above and get this:





Any idea how to lower the brightness? Thanks.







Entire thread
Subject Posted by Posted on
* Help with HLSL Pasky13 04/13/14 06:13 AM
. * Re: Help with HLSL B2K24  04/13/14 07:51 PM
. * Re: Help with HLSL joey35car  04/13/14 06:17 AM
. * Re: Help with HLSL Pasky13  04/13/14 06:19 AM
. * Re: Help with HLSL Ziggy100  04/13/14 01:55 PM

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