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couriersud
Reged: 03/27/07
Posts: 214
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Re: Net list questions
12/24/13 04:13 PM


> > I don't know if the net_list code could eventually interact with current MAME
> > artwork of handling visual backlit lamps of wall games that use artwork,
>
> It would be pretty awesome if it could eventually interact with everything because
> everything was hooked up with a netlist.

The current implementation is a more-or-less complete MAME device implementation. In 0.153 you'll find basic debugger support as well. Yes, it is designed to interact with everything in MAME.

I yet have to figure out how to use devcb2 to pass around doubles without dirty tricks like union(double, UINT64). And for auto-syncing devices callbacks need to use timers.







Entire thread
Subject Posted by Posted on
* Is Pong more accurate in MAME or DICE (or is it a tie)? RPOR6V 11/19/13 05:10 AM
. * Re: Is Pong more accurate in MAME or DICE (or is it a tie)? R. Belmont  11/21/13 07:51 PM
. * Re: Is Pong more accurate in MAME or DICE (or is it a tie)? gregf  04/14/14 10:36 AM
. * Re: Is Pong more accurate in MAME or DICE (or is it a tie)? Envisaged0ne  11/22/13 01:11 AM
. * Net list questions Antny  11/22/13 12:02 AM
. * Re: Net list questions R. Belmont  11/22/13 05:24 PM
. * Re: Net list questions gregf  12/18/13 10:26 PM
. * Re: Net list questions Traso  12/20/13 09:22 PM
. * Re: Net list questions Anonymous  11/22/13 06:09 PM
. * Re: Net list questions R. Belmont  11/22/13 06:28 PM
. * Re: Net list questions couriersud  11/23/13 11:39 PM
. * Re: Net list questions Matty_  12/20/13 07:59 AM
. * Re: Net list questions couriersud  12/24/13 04:17 PM
. * Re: Net list questions Sune  11/22/13 02:46 AM
. * Re: Net list questions gregf  11/22/13 03:45 AM
. * Re: Net list questions Anonymous  12/20/13 07:45 AM
. * Re: Net list questions couriersud  12/24/13 04:13 PM
. * Re: Net list questions Anonymous  12/25/13 11:33 AM
. * Re: Net list questions Antny  12/20/13 10:05 PM

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