Well again in the BGFX mode's version of HLSL, sliders are supposed to save (tho for some reason don't remember the Mask type, and Bloom settings are gone?)
And yes they do save but not forever apparently because it seems your settings will be deleted if you switch video modes and back, or some event like that. in any case in my experience they wouldn't stick for long...
Anyway for HLSL I prefer my manual custom inis as I described. I use that on a setup where I use D3D specifically. It's actually quick an easy from the ini folder, faster than diving into the .json swamp.
And no I don't believe they will ever implement saving sliders in D3D mode. BGFX is supposed to be the focus for mainline MAME, why would they add bloat somewere else?
Finally in BGFX to state the obvious 'crt_geom' and 'fighters' look quite good by default, while HLSL looks total ass for some reason, more like a HLASSLE to fix even with saving sliders.
> MAME isn't about playing the games anyway.
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